ABOUT US
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Online
Caucasus Training Range
We have recently changed our primary Caucasus training map and updated it to a new version, this post covers the majority of the changes along with how to use the map. The Caucasus Training Range is the main TGW Practice […]
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Server Updates
Frequently Asked Questions
Server Questions Q. What maps are used?A. We use Caucasus, Persian Gulf, Nevada and eventually we will be using Syria.. Q. Is it always Winter when iberia is running? A. No, the ‘month’ changes to match within about a week […]
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About
Dog Fight Mission
The Dogfight Mission is a mission set on the Persian Gulf designed specifically to allow quick and rapid Dog Fights to occur, as such it is a PVP map, however some specific rules do apply. No Engagements may occur over […]
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SOPs
TGW Carrier Fixed Wing[...]
The following is the Task Group Warrior standard operating procedures for Carrier operations; These operations replace the Prestart, Taxi, Take Off, RV, Landing sections of the TGW fixed wing land S.O.P’s. If an item is not referenced in this document […]
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SOPs
Combined Arms & Our[...]
As we have grown we have seen more and more people wanting to use the Tactical Commander slots on Persia and other servers on both sides, some times simply to move units where they need them to take bases and […]
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SOPs
C.SOP-TGW-F/A18-AL0. Hornet 45/30 Popup[...]
INTRODUCTION
Pop to dive bombing achieves two primary aims; first it provides a stable, predictable launch platform for the weapon with ideal parameters. Second, it makes the striker a dynamic target for air defences. Pop attacks are suitable for moderately defended areas (light AAA and MANAD threat). In more extreme threat environments, consider using toss attacks or stand-off weapons.
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SOPs
TGW Carrier Fixed Wing[...]
The following is the Task Group Warrior standard operating procedures for Carrier operations; These operations replace the Prestart, Taxi, Take Off, RV, Landing sections of the TGW fixed wing land S.O.P’s. If an item is not referenced in this document […]
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Non-Combat SOP
2022 TGW FIGHTER SOPS[...]
1. INTRODUCTION These procedures are loosely based on Australian Fast Jet operations circa 2010. TGW Carrier operations are detailed elsewhere. So why does TGW have Fighter Standard Operating Procedures (SOPs)? The primary reason for implementing TGW SOPs is to enhance […]
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Non-Combat SOP
Navigation
Steerpoints, Waypoints, Markpoints Oh my Images coming Soon with examples. Navigation in DCS can some times seem a little bit of a daunting task for some people given that we have more then 1 aircraft type and many of them […]
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SOPs
TGW Carrier Fixed Wing[...]
The following is the Task Group Warrior standard operating procedures for Carrier operations; These operations replace the Prestart, Taxi, Take Off, RV, Landing sections of the TGW fixed wing land S.O.P’s. If an item is not referenced in this document […]
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SOPs
Combined Arms & Our[...]
As we have grown we have seen more and more people wanting to use the Tactical Commander slots on Persia and other servers on both sides, some times simply to move units where they need them to take bases and […]
-
SOPs
C.SOP-TGW-F/A18-AL0. Hornet 45/30 Popup[...]
INTRODUCTION
Pop to dive bombing achieves two primary aims; first it provides a stable, predictable launch platform for the weapon with ideal parameters. Second, it makes the striker a dynamic target for air defences. Pop attacks are suitable for moderately defended areas (light AAA and MANAD threat). In more extreme threat environments, consider using toss attacks or stand-off weapons. -
SOPs
C.SOP-TGW-F/A18-AL1. Hornet Toss Bombing.
1. INTRODUCTION
The toss bomb delivery is initially complex to achieve due to high pilot workload, but it is worth practicing to proficiency as it has many advantages. The main advantage of the toss bomb is that it minimises exposure of the striker to enemy air defences by ensuring some stand-off from the target area. Planned appropriately, it is also possible for the striker to remain hidden at low level on the run in, until the pull-up for weapon launch. Combining a well-planned guided weapon toss attack with jammer use, countermeasures and SEAD, allows for a relatively high probability of kill.