IFF – MODE 1 and MODE 3

IFF MODES what are they? Most of if not all of you should already know what ‘IFF‘ is, that lovely ability to go ‘Are you Friend or Unknown?’ because really it being called Identify Friend or Foe is a little […]

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T102: Introduction to BFM

Jul 21  Rob  

The following is the briefing packet for the Introduction to Basic Fighter Manuvers. This flight is designed to be run on a training night or with at least an instructor and 1-3 other people, while this packet is designed for […]

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T101: Introduction to Formation and the Flight.

Jul 21  Rob  

The following is the briefing packet for the Introduction Training flight. This flight is designed to be run on a training night or with at least an instructor and 1-3 other people, while this packet is designed for the Hornet, […]

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T106: Advanced Combat Manuveres

Jul 21  Rob  

The following is the briefing packet for the Advanced Combat Manuveres Training flight. This flight is designed to be run on a training night or with at least an instructor and 2 other people, while this packet is designed for […]

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Navigation

Steerpoints, Waypoints, Markpoints Oh my Images coming Soon with examples. Navigation in DCS can some times seem a little bit of a daunting task for some people given that we have more then 1 aircraft type and many of them […]

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Combat/Tactical Form

Tactical Form PositionsThe Formations and the Theory! Formation why fly it? We fly formation because: Mutual Support and Cover. Additional Weapons on target. Higher Life Expectancy. This means that people need to: Trust Lead to do his job. Be in […]

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CAS 101: Close Air Support Basics.

Close Air Support is as the name suggests when Air assets, normally Attack Helicopter or Fighter/Bomber aircraft operate with ground forces in attacks against a common enemy, often in close proximity to friendly forces. Due to this a series of controls are in place both to allow for clear and proper attack runs to be made as well as to prevent fratricide against friendly forces.

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Flight/Tanking

Tanking or Air to Air refuelling sometimes called a ‘controlled mid air’ is both an operational necessity for the modern fighter, but also one of the hardest tasks a pilot will ever face, made even worse in the virtual one […]

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COMBAT/Standard Brevity

TGW uses a ‘hybrid’ mix of Brevity as it’s standard system of short hand rather then a single source, though most of it is based on the NATO standards. To keep every one on at least roughly the same page […]

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Flight/Landing

This set of SOP’s handles our basic Approach and Landing, individual aircraft will have their own terms/speeds and positions for things like the overhead break. As such this is a set of GUIDELINES not RULES. Combat flights will ALWAYS use […]

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