Flight/Formation
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Flight/Formation

Nov 29 Rob  
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  1. Formation flights are always either 1 or 2 element flights.
  2. Flight lead is responsible for all communications with outside agencies, navigation and other ‘high’ level items.
  3. If Flight Lead is shot down and the formation is a 2 element (3 or 4 ship) flight then Element 2’s flight lead (Aircraft #3) becomes the formations flight lead.
  4. During non-combat operations standard formation for navigation is en-route loose or combat spread.
  5. If wing goes blind on lead at any point the call of ‘Blind’ should be transmitted immediately, followed by current heading, altitude and bulls-eye position if available.
  6. In the event of a wing man going blind during IMC conditions wing should turn 15 degree’s off axis from lead’s last known heading, maintain altitude for 1 minute. and carry out procedures in 5.
  7. Non-combat turns will be 3g 60 degree bank turns unless otherwise noted.
  8. Non-Combat turns will be called as ‘Direction Reference’ eg: Left Reference 220′
  9. The following formation terms are used for formation geometry:
    1. Parade – consists of echelon left, right or Finger Tip/Finger four with spacing either ‘tight’ or ‘loose’ a tight Parade has jets as close as possible, while loose is considered a maximum separation of .1 – .2 nm.
    2. En-route – consists of a Cone based echelon with units spaced roughly .5nm apart, each member of the flight can move as required within the cone formed behind lead.
    3. Balanced – lead and 2 fly in ‘tight’ echelon formation while element 2 do the same, however 3 is spaced .5 – 1nm separated from lead.
    4. Fluid 4 – Lead and 3 fly line abreast at 1 – 1.2 nm separation while 2 and 4 fly echelon formation at .3 – .5 nm
    5. Combat Spread – All units fly line abreast with .7 – 1.2 nm spacing.

About Rob

Rob is the server monkey and founder of TGW, he grew up a RAAF brat, and has had a love of aviation from well as long as he can remember in large part thanks to his dad and mum. Sadly medical issues mean that dream won't ever come true, so instead he tries to recreate it in virtual space. He's programmed for Flight Sim, designed ATO/Tasking and simulation systems for VSOA's, made a virtual PC9 fly correctly and its systems run properly, Beta tested for P3D, done concept art and design work for a best selling author plus more. See more about Rob at his personal website http://robgraham.info

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