As we have grown we have seen more and more people wanting to use the Tactical Commander slots on Persia and other servers on both sides, some times simply to move units where they need them to take bases and […]
1. INTRODUCTION These procedures are loosely based on Australian Fast Jet operations circa 2010. TGW Carrier operations are detailed elsewhere. So why does TGW have Fighter Standard Operating Procedures (SOPs)? The primary reason for implementing TGW SOPs is to enhance […]
Coalition forces are making steady progress towards Bandar Abbas International Airfield and the city, despite stiff opposition from the Irani people. Current Estimates put the attack on the city coming in the next 7 – 14 days. At the same […]
Message from The Pulpit of Truth, Empire of Nu Zullend, on behalf of her imperial highness Empress Jazzinder the First
– may the light of her benevolence and wisdom shine eternally on her people and blind the eyes of disbelievers and enemies of the Empire. Authorised and delivered by the Minister for Information and Truth, Ima Dikheade. It is the […]
Irani forces today lodged again formal complaints about the use of CBU’s against civil installations and towns, however Warrior ‘Actual’ an unknown figure released the following statement. “Look, Iran can shit up a tree for all I care, they hide […]
Pop to dive bombing achieves two primary aims; first it provides a stable, predictable launch platform for the weapon with ideal parameters. Second, it makes the striker a dynamic target for air defences. Pop attacks are suitable for moderately defended areas (light AAA and MANAD threat). In more extreme threat environments, consider using toss attacks or stand-off weapons.
The toss bomb delivery is initially complex to achieve due to high pilot workload, but it is worth practicing to proficiency as it has many advantages. The main advantage of the toss bomb is that it minimises exposure of the striker to enemy air defences by ensuring some stand-off from the target area. Planned appropriately, it is also possible for the striker to remain hidden at low level on the run in, until the pull-up for weapon launch. Combining a well-planned guided weapon toss attack with jammer use, countermeasures and SEAD, allows for a relatively high probability of kill.