Navigation

Steerpoints, Waypoints, Markpoints Oh my Images coming Soon with examples. Navigation in DCS can some times seem a little bit of a daunting task for some people given that we have more then 1 aircraft type and many of them […]

Read more

Combat/Tactical Form

Tactical Form PositionsThe Formations and the Theory! Formation why fly it? We fly formation because: Mutual Support and Cover. Additional Weapons on target. Higher Life Expectancy. This means that people need to: Trust Lead to do his job. Be in […]

Read more

CAS 101: Close Air Support Basics.

Close Air Support is as the name suggests when Air assets, normally Attack Helicopter or Fighter/Bomber aircraft operate with ground forces in attacks against a common enemy, often in close proximity to friendly forces. Due to this a series of controls are in place both to allow for clear and proper attack runs to be made as well as to prevent fratricide against friendly forces.

Read more

Flight/Tanking

Tanking or Air to Air refuelling sometimes called a ‘controlled mid air’ is both an operational necessity for the modern fighter, but also one of the hardest tasks a pilot will ever face, made even worse in the virtual one […]

Read more

COMBAT/Standard Brevity

TGW uses a ‘hybrid’ mix of Brevity as it’s standard system of short hand rather then a single source, though most of it is based on the NATO standards. To keep every one on at least roughly the same page […]

Read more

Flight/Landing

This set of SOP’s handles our basic Approach and Landing, individual aircraft will have their own terms/speeds and positions for things like the overhead break. As such this is a set of GUIDELINES not RULES. Combat flights will ALWAYS use […]

Read more

Flight/Formation

Formation flights are always either 1 or 2 element flights. Flight lead is responsible for all communications with outside agencies, navigation and other ‘high’ level items. If Flight Lead is shot down and the formation is a 2 element (3 […]

Read more

Flight/Line Up-Take Off-Rejoin

The following SOPs are those which are most often used by TGW. Unless other wised briefed expect a Element or Flight line up as shown below If a rolling start is briefed, each unit enters the runway and goes to […]

Read more

Flight/Start Up and Taxi

TGW operates with a general SOP for the Start Up, Taxi and hold process, this allows for rapid deployment when operating as a group, however given DCS allows for HOT/COLD ARMED/UNARMED states this SOP tries to take that into account. […]

Read more

Pre-Flight/Mission Prep

The following are standard operating procedures designed to speed up mission time, they apply mainly for nights when structures missions are taking place. Ensure that you are on time for the mission, the time is typically advertised and if you […]

Read more